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valachhim

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:iconthegreatwesternrace:

Judging and Prizes




Judging

Here at the Great Western race what truly counts to win is how well your team performs in the story prompts in which you decide your own fate. However you can still gain a significant amount of points by putting outstanding effort into your artworks. Should you face a tie with another player, art will truly decide who places better. 


This will be the criteria your overall performance will be ranked after.



Final Score


Your final score consists of

Story Prompt Performance: 50%
Entry Art: 50%


Art Criteria

Artistic Effort (detail, shading, etc):
0-20 possible points.
Background:
0-10 possible points
Artistic Eye (Overall appeal):
0-10 possible points.
Correct Setting: 0-10 possible points.
Correct Attire and Gear:
0-10 possible points.
Creativity:
0-10 possible points

Every featured rider from your gang:
+5 points (fullbody, min. 70%), +4 points (partial), +2 points (headshot).
Every featured rider, not team- or gang-related:
+4 points (fullbody), +2 points (partial), +1 point (headshot).
Every extra image (max 3 extras):
+10 points.

Advertising journal: +4 points

Entries will be collectively judged by TintedGreen, Enharmonia and valachhim.




Prizes



The following are the prizes for the Great Western Race 2018 - Yellowstone to Tucson




1st Place


Awarded the title 'Winner of the Great Western Race 2018', alongside the tack set 'Bull Cutter' designed by valachhim

Fullbody artwork of the winning team collaborated by TintedGreen and valachhim.
Fullboy illustration of the winning team with a simple background  donated by Roiuky







Special Award 'The Most Notorious Outlaw'

Judges Choice for an outstanding performance as an outlaw.

Awarded the title 'Most Notorious Outlaw 2018' as well as the tack set 'Most Notorious Outlaw' designed by TintedGreen.


GWR | Most Notorious Outlaw Tack by TintedGreen





Everyone is welcome to donate prizes to up the game! If you are interested in donating, please leave a comment down below or head over to Prize Donations 


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:iconthegreatwesternrace:

How to play



An elaborate guide on how to play can be found down below, but before you get started and head off to register your team, make sure that both your rider and horses fit the criteria and are allowed to enter.



First steps

First of all things you need to register your team. The details for what characters you may bring and how to register them you will be able to find fin our main journal here.

The Great Western Race [opening soon]

Once your team gets added to the list of registered teams you will receive a team number inside a note from the group. Then you are ready to get started!

We also encourage all participants to keep a personal event tracker with all their story prompt, desicions and artworks stored away safely.



Entering

To successfully enter this event you need to draw 3 main entries. Every entry image needs to show at least one scene from any of the 3 story prompts within every chapter.
You can engage in the story prompts by heading to our group journals and opening up the journal Chapter X depending on the active chapter of the trail. In that journal you will find all the details presented formerly in the Chapter Opening that went along with it, and the first story prompt with 3 possible answers. Here you will also find the hunting prompt and the possible crimes that can be commited in this chapter. In this journal you then can only interact with the camp loadout, story prompt and crime prompt. To enter the hunting prompt you need to head over to the journal titled 'The Trapper'

Now you need to make a careful desicion what camp loadout you want to pack on your horse for this entire chapter. Camp Loadouts can be viewed inside the group journals titled with the same name. You can switch it in the next chapter but for all 3 story prompts it will stay permanent. Now its also the time to decide if you want to commit the crime, which then will be rolled on random and the result revealed to you at your last prompt reply from us for that chapter.

Under the journal 'Chapter 1' you must now make your first prompt comment. The form stays the same for the first comments you need to make on the other two chapter journals. From the written information you hand to us we will determin how well you will perform in the race.

dont edit or delete your prompt comments, otherwise you might face disqualification!


copy and paste this form filled out under the right journal:



Chapter:

Team name:
Team number:

Camp Loadout:

Crime: (yes/no)

Story Prompt:

[copy and paste your pick from the 3 answers to choose from here]




Our team will then come back to you in a short moment with a reply. Included in there will be the next conflict to overcome, the second story prompt. You then reply to us once more with the copy-and-pasted option you choose to continue your path with. The same principle applies for the third story prompt we will reply to you with once more.
After you have played through all 3 story prompts we will once more reply for a last time with a conformation that you have sucessfully mastered Chapter X, as well as the result of the crime you could have attempted.

Now its your turn to work on your entry artwork for this chapter and wait for the next Chapter Opening to continue the adventure!

You have successfully entered the event once you completed all the story prompts for every chapter and have uploaded the three required entry images to the group.




Hunting

If you want to work on optional entries as well we give you the opportunity to enter in hunting prompts. Each Chapter comes with one hunting prompt, read it carefully and then draw your entry image. Upon completion head over to our group and go to the journal 'The Trapper'. Here we ask you to comment with your entry artwork. Once your comment is posted the items you drew an entry for will be yours!


Crime

Crimes will be presented alongside every Chapter opening inside the same journal. Decide for yourself it the risk is worth taking! Entering a crime doenst require art, the success will be determined by full RGN and can either give you more time, less time or award you items to be used outside the GWR. A simple (yes/no) inside the prompt comment seals the deal.


Entry Requirements

Every entry image, counting hunting prompts too, needs to show your team members in fullbody and with a required background. Your rider, his ridden horse and his packing horse need to be fully visible at all times. The packing horse may be covered up by a small degree, yet needs to be at least 70% visible. Should the horses legs be submersed in snow, water, or other elements, it will still be counted as a fullbody image. Should you travel in a gang with more than one rider you need to feature at least one other rider of your gang on your entries. We understand that a canvas can get crammed real fast, so the additional gang member and his horse only need to be visible at 50%. Meaning either big portions of the horses head to chest, or its hindlegs can be covered up by other horses and riders. There are no limits on how many riders you may fit on one entry at max. Effort will be rewarded!

Characters may be traced, photobashed, referenced or free-handed, but all credit needs to be given for using second party material. The background can be fully painted, but we also allow photo backgrounds that are heavily edited and overpainted. We need to see a visible artistic interpretation of the image used, only airbrushing over the part of ground where the horses are walking on won't be counted. While we judge the effort in your entries we also look for your artistic vision and how well you produce a well rounded final result. We do not disciminate between tracing and free-handing per se.

All horses and riders need to be depicted wearing periodic gear fitting the style of the 19th century Wild West.

Every entry submission needs to include your teams name and number inside the artist comment.







This journal will be updated everytime new questions arise for mechanics that need further explanation. If you are still unsure over some points left unanswered feel free to comment down below, we will get back in touch with you!





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:iconthegreatwesternrace:

The Great Western Trail




The American West of the 18th century is a notorious and untamed stretch of wilderness and has only been called home to some of the rougher folks. If you do not fall to the claws of the savage wildlife first, cowboy, some mean ugly bastard with a trigger in his hands will shoot you dead before you can even attempt to run! If you don't find yourself at the other end of a rifle, can you make it out of the valleys and mountains in the time of winter? I call to all you colts and greenhorns who have the balls and the necessary gunpowder to try and prove themselfs in the greatest Race across the Wild West. Grab your horses, saddles, holsters and prepare yourself for your wildest adventure yet!



The Race


Welcome to the first annual Great Western Race, today we open our gates with excitement to everyone who seeks adventure and the thrill of the Wild West!



What is this event?

This event is a three-part Endurance Race all across the Wild West that sets its focus heavily on being a roleplay-game with a branching storyline!

You are sought out to take up the challenge and race other outlaws across the Wild West in less than 30 days, facing a journey full of danger and daring encounters while fortunes await you on the other side of the finish line. Upon entering this race you will be able to take your fate into your own hands and engage in choosing-your-own-path adventures within every chapter storyline, resulting in unique happenings and outcomes! By doing so no participant will have the same experience and can fully decide for themselfs how they want to play their characters.

Its storyline is split in three Chapters and will gradually be uncovered with the new Chapter Openings. Most importantely on this race your choices will truly matter as every desicion you go down will have consequences! For your horse, your rider and the time it takes you to complete the race.

We work at the best of our abilities to provide you with a dynamic and exciting arpg-adventure that immerses you into your own actions and the characters you brought along for the ride!




Details


Pre-Registration open

Pre-Registration ends January 20th, 2019.


Deadline for all 3 chapters is March 1st, 2019. (May be extented)





The Route


Our participants will follow the old traditional trails from the 18th century across the entirety of the united states. Some have been used as cattle trails to move herds from the fields down to fresher grass or markets, and others are the trails that connected the big cities out west. Some of these trails still exist today, but these are, not by any chance, accurate to historic findings. You can still find the most famous western trails all across the map of america. It has become a challenge and an adventure to travel on them even to this day, so we will keep this tradition alive! We take the freedom to roughly follow in the steps of those trails, but also to edit the route to fit our liking.

This year we set out to cross a few of the most iconic settings known to the Wild West.
We head down from the icy heights of the Yellowstone National Park down to the hills of Tucson where the trail will lead us past vast landscapes bursting with western charm. But most importantly we will come across the famous Oljato Monument Valley and the Grand Canyon touched by the cold grasp of winter, a sight one won't forget easily!

While we ride south we will be covering the northern west of Wyoming down to Utah, and finally crossing Arizona to reach our final destination.




The Route is estimated to be 1,196 miles long and proves itself to be a tough challenge to cover on the back of a horse. To not fall behind you must ride from
sun-up to sun-down and not spare your trusty companion while you are at it.

 


The Setting

 

Winter is slowly rolling in over the land and it brings chilling temperatures and infinite inches of snow with it. With every Chapter opening we will uncover the precise weather circumstances for its duration,  but those are the weather forecasts you can expect from the following states:


Wyoming, Chapter 1 snow has fallen - much of the trail is under about 1ft to 6ft of snow. Stay on the trails to avoid from falling off cliffs and over unseen rocks under the snow.

Utah, Chapter 2 snow has hit the flats as well - but it varies from 2ft to about 6inches. Dont let the lack of snow fool you - tempatures drop rather quickly so build a fire early at night.

Arizona, Chapter 3 no snow in sight - but the temperatures range from 30F (-1C°) at night to 90F (32C°) in the day. The hardest leg of the trail will not be overheating and killing yourself. Avoid the painful cacti!






The Chapters


The chapters represent our arching storyline split into three parts. Every Chapter represents a different part of the trail and will cross through another state, changing the setting and race conditions with its duration!


Chapter 1 | Passing through Wyoming, this is our start line of the western race. Covering the distance between Yellowstone National Park and the border to Utah, near Salt Lake City.


Chapter 2 | Passing through Utah, this will be the hardest stretch of the western race. Covering the distance between the border from Utah, passing the Monument Valley, to the Grand Canyon.

Chapter 3 | passing through Arizona, the final miles that remain of the western race. Covering the distance between the Grand Canyon to Tucson, located in the Sorona Desert.


To not overwhelm our participants we will gradually release every chapter with not less than a months timeframe inbetween, so you will have plently of time to complete an entry picture for every of the three chapters! Once a new chapter is going online the trail will be updated with a Chapter Opening in the form of an deviation upload, as well as a journal update, with all the nessecary information to enter.

This is our way of delivering you the choose-your-own-path-adventure in set packages; every chapter contains an isolated storyline with a common theme fitting the current setting of the state it is passing. Not only will you be able to choose wich path you want to go down in the 3 required story prompts , each with 3 possible options to pick. At the beginning of each chapter you must also decide what camp loadouts you want to pack on your horse before setting sail, and if you want to commit a crime along the way.



But watch out! Every desicion you choose to make will affect the time it takes you to cover the distance of the western trail, setting you lower or higher in rank in the final judging. As well as affecting the experience for your team and your chance to win the title of The Most Notorious Outlaw!






Story Prompts [Mandatory]

As we mentioned before every Chapter will come with 3 story prompts, all 3 containing at least one major story event that sets the tone for the duration of that chapter. This is where you can take action and shape your own trail story the way you want! A story prompt will resemble a short written story that introduces a challenge for your team, the way you want to overcome that obstacle is then up to you. Those challenges could appear as an unforseen encounter with wildlife; nature or even your fellow trail riders, beware as you might even run into some unfriendly outlaw folk!

All story prompts are pre-written for fairness and contain a set path, as well as set pay-offs that come in the result of your desicion. Each option you pick can cause you to loose days in travel time, use up supplies faster, or bring your team in danger. Same goes for the other way around; choose wisely and get your head ahead of the race!







Hunting Prompts [Optional]

Within every Chapter you will find a hunting prompt for wildlife that is known to roam the area you are passing through. Every animal you successfully hunt will award you with riding gear and accessories crafted from its materials. All the details for each hunting prompt will be released with every chapter opening, as well as a first look at the gear that can be crafted. These are fully optional, so you dont have to enter if you do not want to. At the end of the race, you may visit the Trapper, he will be waiting for the hides you will bring him. You automatically win the craftable gear just by entering the optional hunting prompt, but you only receive the gear from the chapter you entered. Everything you take home is yours to keep and allowed to be used outside of the GWR.





Camp Loadouts [Mandatory]

Before you saddle up and head out for each chapter you must also carefully consider what to pack on your horse before leaving camp. Think sharp! If you are ill equipped for ythe job at hand you might loose precious days that could have brought you closer to the finish line. We give you 3 camp loadout packages that you can chose from, each supplying you with handpicked equipment fit for different weather situations and playstyles. Those will stay consistent during the duration of the trail, but you can re-pick at the beginning of every chapter.







Crimes [Optional]

Alongside the main entries and the hunting prompts, you can also bring out your inner outlaw and commit crimes! But unlike the other prompts this one doesnt require you to create artwork, the success you will find in your attempted crime will be determined by a random roller. However, if you are looking for interesting drawing ideas to add more additional entries to your name, drawing your team trying to commit a crime might be an option for you.

Crimes come in the form of a written prompt within the Chapter Openings. You need to decide if you want to take the risk and enter a crime or stay faithful to your morals!
Entering Crimes results in your team optaining items to be used outside the GWR, rations and supplies that help you endure in the race, as well as possibly awarding you pre-designed horse adopts.

If the opportunity arises the horses that can be stolen or tamed will be presented on the Great Western Race Horse template. If you are the only one interested in an adopt you are rewarded it instantly. Should you not be the only one who got their eye caught by a design we will determin the winner by a random roll.







Teams




Horse Requirements

To enter this trail you need to bring 2 horses for each rider of your team at minimum, one horse will be ridden and the other one will be carrying your supplies.
You can also bring 2 other horses so you can switch to fresh horses between Chapters, resulting in 4 horses at a maximum. The packing horse must always be present on your travels. Switching to fresh horses will increase your travel speed considerably, so bring enough steeds!



This will be the criteria we will look out for when you register your horses:


Minimum age for a horse to enter is 4 years old.

A reference image or one artwork displaying the horse in question is a neccessity. If you have prepared an artwork showing your team in its whole western glory it will then double as a reference image.


The competing horses breed needs to resemble natural or already existing breeds of horses in our world. Fantasy breeds are not allowed to compete under most conditions, but are allowed to enter if they still resemble a realistic horse with normal coat colors. If you are uncertain wether or not your horses breed is allowed to compete be not afraid to ask us!

A detailed journal that explains when your fantasy horse is still fit to be registered due to its natural appearance can be found here: What Horses Can You Bring? | GWR

Since this is a historical event set in a past century we highly value historic accuracy so we won't allow any breeds created by users that would break the illusion.

However, if your horse isnt sporting a natural look you can still bring it out for this event! But teams consisting of fantasy breeds won't be judged, or rewarded in this event, and will not be able to optain items from engaging in hunting prompts.




Endurance Experience: This race doenst require previous endurance experience for your horses.

Horse tack must be historically accurate western gear. All saddles ranging from the usual western saddle to cavalry saddles, mexican attire and south american gaucho tack is allowed to be used, as long as it fits the time period of 1899.




Rider Requirements


Time to get to our charming cowboys! For this trail your team must count at least one human rider. You may bring up to three riders from your stable and create a gang, but bear in mind that you need the required number of horses to make it work!

Minimum age for riders to enter is 18 years old.

The riders attire must be periodic and fit in the setting of the wild west of 1899.






Gangs



Too weary to travel alone? How about a gang?

Up to three different players may form a gang together and make their travels less lonesome.
Each player then might bring up to two riders of their own to their gang! If you decide to form a gang, you need to choose one representative amongst your ranks who will manage the story prompts for the entirety of the group. However, everyone still needs to enter hunting prompts and crimes seperately if they wish to engage in those.

When registering as a gang send only one collective note to the group with the filled out form for a gang registration, not a team registration.








How to Register


Registrations are open!


To enter the Great Western Race fill out the following form and send it in a note titled 'Team Registration' or 'Gang Registration' to the group:


Team Registration

Player: [your username]

Team name:
Team portrait: [optional]

Rider:
Riders Age:
Riding for: [stable name / independent]
Country:


[add more riders if required]

Horse 1

Name:
Age:
Breed:
Reference:

Horse 2
Name:
Age:
Breed:
Reference:


[add more horses if required]


or


Gang Registration

Gang representative: [username]
Gang members: [list of players]

Gang name:
Gang portrait: [optional]

[add team registration for each player below]




Every horse will have to pass inspection so we excuse ourselfs in advance if there is a problem with your team that needs further solving.





Prizes and Judging






Rules



You only enter the event successfully when all 9 story prompts and 3 entry images have been completed.

All the entries need to be made by yourself for this occassion, no re-used art or commissions.
Tracing is allowed, but needs to be fully credited in the description of your artwork
Photo backgrounds are only to be used when they have been visibly altered and overpainted, always credit your sources!
Stay fair and friendly towards the other players.
You are not allowed to alter any prompt comments in any way or form.

We take the liberty to disqualify anyone who breaks these rules and remove them from the event.












We are honored to bring you this years trail race and are looking forward to share this adventure with you all! And we more than hope to welcome many western fans along for the ride!

Join us on our discord server for updates and announcements!






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Deviantart and the need for validation

Something I never had the intention to post but I had to get if off my soul. This journals is in no way associated with any people or groups by name and should not be concieved as slander. I dearly wish everyone will understand.


validation groups

„..groupings of similiar minded individuals wich do not subordinate to the collective good of the group..."

"They all retain agency and don't really act like a group. Instead, they act more as an association of individuals. You can see this in online 'movements' that amount to 'I don't like this thing and believe it should be attacked'.“

...unwilling to acknowledge anything but themselfs as inherently correct. They must associate with people who specifically reinforce their worldviews."

"I don't think it's conformity; I think it's mutual need for validation and attention that human beings inherently have. However, when people who believe they are entirely correct about everything get together there's eventually going to be problems. There will, in due course, be in-fighting, because the foundation of the group is not based on the evolution of ideas and mutual respect; it's simply a lot of people who think they are right about everything and who happen to think the same thing.“

„The function of a 'thought leader' is specifically to validate everything around them.
They validate the narrative, thereby validating the show, network and company they are providing commentary for. They also validate themselfs, but most importantly, they validate you.
Ultimately, the group is there to validate everyone involved (…)"


"(…) These groups are not hive minds, they're shaky alliances. They aren't based in solidarity or a common cause, even if they purpose themselfs to be.“

- Custom Reality and You, Peter Coffin



In the past year I actively distanced myself from deviantart and its communities in search for regaining my happiness and enjoyment when it came to drawing. Something that I had had loved with a passion had grown sour on me. It wasn't anymore about the basic enjoyment of engaging your characters inside a storyline and building your world with art, it was about how much money you could make off this breed, how many starters you could hoard, how many watchers you could gain and how many people you could rally behind yourself. Groups of people constantly telling you who you can be in contact with and who had to be excluded due to drama you haven't even been around for. I constantly seeked validation in a group of people who showed no interest in myself but saw something to gain, to get a hold of. Who shaped an illusion in myself what their sense of community looks like and what is the new moral.
I cut ties with what I considered to be the reason why there was toxicity in my life. I made the active desicion that this is not what I wanted, not for me or anyone else.
During the last year I saw many popular rpg groups fall into the same hole of fake comradery and toxicity, resulting in a number of people who decided this hobby is not theirs any longer.

I took the time to reconnect with friends and make a new mindset for myself. At the time when I was ready to delete my account I realized that nothing mattered. I lost the importancy of a validating feeling of belonging, had nothing to gain from any sales or the validation of others. That group I considered my calling didnt matter. People that dislike me didnt matter. I didnt matter. I was once more just happy to be here, so I filled my free time with a healthy sense of just drawing what is fun to draw, for me and noone else, and I really missed it. And it didnt matter what would come out of it, I was simply happy by being able to surround myself with supportive friends, make art, and enjoy the other parts of my life inbetween. And it felt amazing.

I wrote this off of my heart with the hope it could reach someone who also feels stuck. You yourself are the only person who can grant yourself the feeling of belonging. Noone else will ever speak for a community, noone can ever speak in the behalf of a community. You yourself will have to decide where you have your place and where you want to be a part of something, and who deserves your time.

All this is digustingly broadly generalized and its defenitly a deeper topic I choose not to loose my energy to. If you disagree, thats great! Its my opinion, and you are entitled to your own.

If you ever come to the conclusion that you dont want to interact with a group of people, here is a great journal about how to deal with it in a healthy way. www.deviantart.com/astralseed/…

With best regards

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Arryn Hall calls out an invitation for all riders and travellers to join them on their stable grounds for a second time! This time around its for a casual trail ride amongst mountain tops and freezing plains, are you up for the challenge?


About the event


Respectfully this isnt your usual type of endurance event, it promises no prices, rankings or point systems. Its a relaxed and easy way to meet other riders along the way, train your horses and gain endurance experience. This trail ride is purely tailored to fit your needs for the preparation neccessary to enter The-White-December. As usual the hunting part of the event is not obligatory and you can skip it entirelly if it doesnt fit your taste.

The owner of Arryn Hall will lead you on a guided trail ride heading north into the mountains. It will be a laid back and slow endurance trip taking place on a chilly weekend at the end of november. Everyone who accompanies the ride will be equipped with hunting equipment, a tent, warm clothing suited for the occasion and food supplies for them as well as their horses. Before and after the trail ride the guests and their steeds will be hospitalized and cared for on Arryn Hall grounds. Once the final location, the elk hunting grounds up high in the mountains is reached on saturday, the trail guide will mentor every participant through hunting for game. The succesful kills will be prepared and cleaned on site and carried back into the valley on the next day. After the company reached the foot of the mountain once again after the elk hunt, a small campsite will be build up and everyone is invited to spend the night in warm tends under the open sky. A warm fire and a warm drink will welcome any tired rider with frozen limbs. Fresh hay and warm blankets will be waiting for the horses. The ride continues in the early morning and everyone will be greeted with a breathtaking sunrise while they head back to the stables, their successful game tied on their horses. The trip is estimated to take up to 12 hours from start to finish, the hunt itself and the night on campsite not included. Before the weekend is over and every participant heads back home, the staff of Arryn Hall will clean your trophys and prepare meat cuts for you to take home from your hunted elk.


Requirements

Your rider needs to be older than 18, only exception is when they will be accompanied by an adult, wich allows teenagers older than 16 to ride along as well. In that case both riders must be fully visible on the entry image. Since this is a hunting trip every rider will need to bring 3 horses, one for transportation, one for equipment and one to bring your shot game back home.
Horses need to be older than 4 to enter. All breeds welcome!
 Keep in mind that your rider needs to be fit to manage and lead 3 horses at the same time while maneuvring difficult terrain and handeling a weapon, so bring lots of concentration and energy along as well!
You only need to draw one entry, in that picture every horse and rider needs to be fully visible, with 30% of the horses being allowed to be covered by the other horses. If you still need a hunting license for the White December, then its the perfect opportunity to draw your rider handling a weapon on horseback! The entry image can show the riders on any stage of the trail ride.
No photo backgrounds allowed. Used references need to be credited. Tracing needs to be stated.



Entry Task

Draw your rider and their 3 horses at any stage of the trail ride, one horse needs to be ridden while two will carry equipment and will be lead by hand by your rider. Drawing other entrants as well is encouraged as its a big group trip! You can also show off and draw your team coming back from the mountain carrying their hunted elk tied on one of their carriage horses, or currently aiming for game with their rifle on horseback.


Setting

The trail will take place in northern finland, so the temperatures at the end of november can be expected to get very freezing! At the start of the trip the company will face a frozen, snow-less tundra with temperatures below zero. The sky will be overcast but there's no snowfall to be seen. As the group reaches the hills and the mountain range there will be a dramatic increase in snowfall as well as an already 20cm deep snow carpet. Temperatures will range from -5C° to -10C°. In teh evening and at night the sky will clear up and reveal the stars, as well as a small chance at catching some northern lights dance across the sky. It will get around -20C° during the night, but the temperatures will climb up to -5C° again once the sun rises. The ride home will be very snowy as the snowing will pick up tremendously during the late afternoon.



Inspiration for the enviroment
Cavalry Games3 by valachhim
As well as the Arryn Hall stable map

Arryn Hall|description + map by valachhim


Entries
[N/A]




Arryn Hall welcomes everyone and wishes for a merry group of trail riders gathering for the trip!




image sources

www.huntbeavercreek.com/wp-con…
fieldandstream.blogs.com/photo…

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Featured

Judging and Prizes | GWR by valachhim, journal

How to play | GWR by valachhim, journal

The Great Western Race [registration open] by valachhim, journal

Deviantart and the need for validation by valachhim, journal

Arryn Hall's Elk Hunt Trail [Event Journal] by valachhim, journal